A Linux Game Porter

An interview with Frank Earl, a developer focused on porting commercial games.

Phoronix interviews a game developer who works with Linux Game Publishing to create native GNU-Linux games from existing titles on other operating system platforms.

“The main reason I'd gotten into working on the 3D support side of things was that I felt that it was one of the sticking points for getting the OS further along in the world- it was lacking 3D support and 3D support was hindering any possibility of games, even from Loki at that time, on Linux. It was such that ID's John Carmack had chipped in some of his time to get UtahGLX a lot further off the ground- he actually came up with some rather clever workarounds to driver problems that allowed things like the no-configuration needed ATI Rage Pro support to happen.”

On Linux Gamers: “Part of the problem with Linux gaming isn't so much that [publishers] think we're at the 1% mark or we're too much effort for the return - many of them know better than that. They actually think we won't buy Linux titles or gaming peripherals that support Linux. ... When you buy a Windows title, you did just that - bought for Windows.”